I wanted double strike and extra attacking phases to be a main theme in order to milk the double damage ability that she gives us; but how do I survive long enough to even get her into play? The best I could do was try to add as much of a controlling element to the deck as I could, without diluting the aggressiveness too much. So needless to say, the deck is abound with spot and mass removal in an effort to control the board while we put our own game plan together.
So, now that we know what we want to do, what cards do we include? First we're going to need a ramp package in order to get Gisela on the field as soon as we can. We're outside of green so the best cards I could put together for a ramp/land tutoring package were Armillary Sphere, Boros Signet, Expedition Map, Sol Ring, Thran Dynamo, Land Tax, Tithe, Gift of Estates, Weathered Wayfarer, and of course, Sad Robot. As you would notice, most of these cards don't allow you to get ahead mana-wise by putting lands directly into play, but we can at least keep up with the rampers at the table by making sure we don't miss too many land drops.

One thing I was worried about was that my removal section might actually be a bit too hefty. After some play-testing, of course, this can easily be fixed.
Next up was the creatures and my means of turning them into credible threats. Since I wanted double strike and extra attacking phases to be a main theme, I figured it would make sense if some of the creatures had some nice combat damage abilities in order to get the most out of them. Sadly, there weren't that many but the ones I did find suited the deck quite nicely. These include Blinding Angel, Akki Underminer, Falkenrath Marauders, Balefire Dragon, and Dragon Mage. I probably don't need to tell you but Falkenrath Marauders can get pretty out of hand when you throw double strike into the mix. Your opponents will be forced to either deal with them swiftly, or lose.
Since I couldn't find that many creatures with decent combat damage abilities, I decided to throw in some Swords of Stuff and Junk to grant abilities, evasion, and protection all in one convenient package. Now our equipment count is going up and while equipping our creatures isn't our main strategy, its important enough to warrant some tutors. So the usual suspects when it comes to equipment tutoring were added.
In addition to equipment, there are some powerful enchantments in these colors that would also turn our meagre creatures into something more formidable; so I couldn't resist adding True Conviction, Rage Reflection, Glory of Warfare, and Crescendo of War. Rage Reflection is redundant and less powerful than True Conviction, yes, but the latter will be a big target for removal so its good to have a backup for just such an occasion.
At this point, we'll throw in some more aggressive creatures, some card draw, a little recursion and some Relentless Assault type cards and we have something that looks like this:
Commander:
Gisela, Blade of Goldnight

Armillary Sphere
Boros Signet
Expedition Map
Fireshrieker
Mind's Eye
Scroll Rack
Sensei's Divining Top
Sol Ring
Sunforger
Swiftfoot Boots
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Sword of War and Peace
Thran Dynamo
Creature: 21

Akki Underminer
Balefire Dragon
Balefire Liege
Blinding Angel
Dragon Mage
Falkenrath Marauders
Figure of Destiny
Flametongue Kavu
Hellkite Charger
Herald of War
Imperial Recruiter
Inferno Titan
Reveillark
Serra Ascendant
Solemn Simulacrum
Spitebellows
Stoneforge Mystic
Stonehewer Giant

Weathered Wayfarer
Enchantment: 6
Aggravated Assault
Crescendo of War
Glory of Warfare
Land Tax
Rage Reflection
True Conviction
Instant: 9
Chaos Warp
Enlightened Tutor
Orim's Thunder
Path to Exile
Return to Dust
Savage Beating

Tithe
Wild Ricochet
Sorcery: 10
Austere Command
Earthquake
Gift of Estates
Planar Cleansing
Rout
Steelshaper's Gift
Waves of Aggression
Wheel of Fortune
World at War
Wrath of God
+38 Lands
Once again, I'll divulge a little about my mana base. Obviously, Sunhome, Fortress of the Legion made it into the deck, as did the yet to be released Slayer's Stronghold. I decided to test if I could make Emeria, the Sky Ruin work for me outside of mono-white and it is on my watch-list of cards that will be taken out should they underperform.
On a final note, two things that worry me with this deck is the complete lack of any graveyard hate and the mana curve, I'd like to lower it a little if possible. So it could be said that I'm not truly happy with this list but we'll see how it goes for now.
Thank you for reading, next up is the Light of Alabaster, Bruna.
This comment has been removed by the author.
ReplyDeleteList looks pretty good. I've been working on my own Gisela list since she was spoiled, but I've been too busy/lazy to work out a coherent post.
ReplyDeleteGisela Secret Tech:
Wave of Reckoning
Hammerfist Giant
Repercussion
Enjoy!
Those cards would certainly fit nicely into the deck. Especially Repercussion. After some much needed play-testing I'll see if I can work those in and give them a try.
ReplyDeleteAlso, I'm very interested to see your take on Gisela so get to posting! xP